Diego "Bossbuzz" Medina

Pixel Artist, Illustrator and Game Developer

Gameplay Showcase

General Demo

Witch Project

Nova Project

Illustrations showcase

Witch Project

Mockup of the Battle screen

Mockup of the overworld

Portrait of Ves

Mockups and illustrations intended to explore the possibles art directions for the game.

We are Live

Portrait of Elf

Portrait of Vier

Portrait of Sei

Portrait of Ba

Portrait of Nau

Portrait of Dix

Portrait of the final boss

Character portraits for in-game dialogue.

DnD portraits

Portrait of Inok

Portrait of Ela

Portrait of Tev

Portrait of Amatsu

Portrait of Nect

Portrait of Kyral

Portrait of Azyl

Character portraits for @Reuben_Farley DnD campaign, he asked me to recreate his characters as if they were in the game "Hades"

Personal Work

Kratos but Hades

Odin but Hades

Character concept

Portrait of Nova

Horror Portrait

Zagreus from Hades

Origami King Fanart

Stuff i draw to wind down

UI Design Showcase

Nova Project

Status Screen

Equipment Screen

Perks Screen

Bestiary Screen

HUD Design

UI Design for my first hobby project

Animations and Spritework Showcase

Witch Project

Ves general animations

Ves defense animations

Ves slash animation

Ves fireball animation

Ves running animation

Praire dog combat animations

Animations for a personal project currently in development, its an RPG inspired by Paper mario and Mario & Luigi Series.
This is my latest work without restrictions in style or budget.

Nova Project

Nova animations

Nova elevator idle animation

Nova Death animation

Scrapling attack animation

Clawbot attack animation

Tank combat animations

Consumable animation

Animations for my first game development project, its an action platformer inspired by the megaman series.
This was my first attempt at pixel art, in wich I had full freedom in regards to art direction.

Godslayer

Peter combat animations

Edward combat animations

Wolf combat animations

Godslayer is an SRPG inspired by titles like fire emblem, as of 2022 it is currently in development.
I was tasked with designing the art direction of the ingame sprites taking in consideration the budget, as well as creating the animations for the combat screen.

We are live

Sei combat animations

Nau combat animations

Dix combat animations

Final boss combat animations

"We are live" is an RPG with roguelike elements released on Steam.
I was tasked with designing the art direction of the ingame sprites as well as creating the animations for the combat screen.